Initial Sarah Stadt
Sound design for the theater play by Pierre-Jerome Adjedj
I was designing the sound for this text-heavy theater play about Sarah, an orphan in search of her dark past. As the focus was put on the elaborate text it was important to support the speech and action on stage on a more subliminal level.
Specific use of psychoacoustic effects offered a way to create an audible tension and atmosphere without stealing the show. A lot of sounds were designed and played live to secretly sneak in the ear. Faded in during long periods of time, they were only consciously recognized in the moment they stopped. Another part of the sound design was the use of microphones and the manipulation of loudness and frequency of the speech through effects and filters.
Most of the play came into being during weeks of rehearsals in a totally darkened room. Both video and sound were supposed to interact with the action on stage and therefore had to be experimented with all through the rehearsals. The outcome however is an intense play that is textually fixed but due to the live acting, video and sound design always changing from performance to performance.
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